ALEX SMITS
10115 Greenwood Avenue North, PMB 175
Seattle, WA 98133
(425) 778-9277
e-mail: asmits@blarg.net
EMPLOYMENT EXPERIENCE LizardTech, Seattle, WA
Software Engineer
October 1999 - Present * Lead designer and developer for GeoExpress, a Windows based GUI application for encoding, editing, and previewing MrSID and JPEG 2000 images utilizing .NET, Windows Forms, and Visual C++ with Managed Extensions. Also developed command line versions of the application for Windows, Linux, and Solaris.
* Developed a Windows based GUI application for editing DjVu files, using C# and Windows Forms.
* Developed an ActiveX browser plug-in with MFC for viewing MrSID images in Internet Explorer and Netscape Navigator. (MrSID is a wavelet based image compression technology)
* Co-developed a batch encoding Windows application for MrSID and DjVu files. (DjVu is a document compression technology)

November 1996 - October 1999

HyperBole Studios, Seattle, WA
Software Engineer
* Worked with a team of four other developers to port The X-Files game from Windows to the Sony PlayStation (North American, European, and Japanese versions).
* Designed an optimized database format for the PlayStation and developed all Windows-based tools that were used to convert existing game logic and assets into the new format.
* Worked with a team of five other developers on The X-Files CD-ROM game, a 7-CD title for Windows and Macintosh.
* All code developed cross platform using C++ for both Windows and Macintosh environments. Heavy use of MS DevStudio, MFC, QuickTime, and DirectDraw.
* Integrated DirectDraw with QuickTime movie playback for optimized screen blitting.
* Implemented real-time moving flashlight effect over video using alpha channel blending.
* Created file format and authoring tool for storing moving hotspot data with video clips. Tracked moving hotspots at run-time for shootout sequences.
* Co-developed HyperBole's game authoring tool using MFC.
* Programmed in-house tools including a video, audio, and image previewer, a movie editing tool, a sprite builder, and a graphical VRAM editor.

June 1994 - November 1996

Videodiscovery, Inc., Seattle, WA
Software Engineer
* Lead software engineer for the Science Sleuths Elementary CD-ROM title and its associated authoring tools for Windows 95 and Macintosh.
* Ported the Windows 3.1 version of Science Sleuths Interactive to MacOS and Windows 95.
* Developed authoring tools and data packaging modules for Science Sleuths for both Windows and Macintosh versions.

March 1995 - July 1995

Sirius Entertainment, Inc., Stanhope, NJ
Computer Animator
* Conceived, designed, modeled, choreographed, and rendered a six minute 3D animated promotional video showcasing Sirius Entertainment's artists and product line. (sample frame)

January 1994 - May 1994

OptImage, Inc., Boulder, CO
Software Engineer
* Coded the Macintosh version of MediaStockroom, a CD-i assets conversion and tracking program.

June 1992 - December 1993

Philips Professional Publishing International, Boulder, CO
Junior Software Engineer
* Coded Macintosh version of Free Time!, an interactive ESL (English as a second language) CD-ROM application.
* Developed Macintosh prototype of the multimedia CD-ROM title, Visual Dictionary.
* Created title animation for Free Time!
* Served as technical liaison to the internal art department.

SPECIAL SKILLS

* Object oriented programming skills in C++. Other programming languages include C#, Pascal, FORTRAN, and BASIC. Scripting languages include Perl, HTML and XML.
* Ten years experience with Microsoft Visual C++, Win32, and MFC for Windows development.
* Experience with STL, ATL, ActiveX, DirectX, and COM.
* Experience with Visual SourceSafe and CVS for revision control.
* Experience with SN System's PlayStation tools and development environment.
* Experience with the Symantec C++ compiler and TCL for Macintosh application development.
* Experience with numerous graphics applications, including Photoshop, Premiere, Director, DeBabelizer, and LightWave 3D.

EDUCATION

University of Colorado, Boulder, CO
B.S. in Mechanical Engineering
August 1987 - December 1991 * Studies emphasized robotics and computer science applications.
* Graduated with a 3.163/4.0 GPA.
* Received Regent's Scholarship for high grades, 1987-88.