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ALEX SMITS 10115 Greenwood Avenue North, PMB 175 Seattle, WA 98133 (425) 778-9277 e-mail: asmits@blarg.net |
| EMPLOYMENT EXPERIENCE |
LizardTech, Seattle, WA
Software Engineer |
| October 1999 - Present |
* Lead designer and developer for GeoExpress, a Windows based GUI
application for encoding, editing, and previewing MrSID and JPEG 2000 images
utilizing .NET, Windows Forms, and Visual C++ with Managed Extensions. Also
developed command line versions of the application for Windows, Linux, and Solaris.
* Developed a Windows based GUI application for editing DjVu files, using C# and Windows Forms. * Developed an ActiveX browser plug-in with MFC for viewing MrSID images in Internet Explorer and Netscape Navigator. (MrSID is a wavelet based image compression technology) * Co-developed a batch encoding Windows application for MrSID and DjVu files. (DjVu is a document compression technology) |
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November 1996 - October 1999 |
HyperBole Studios, Seattle, WA Software Engineer |
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* Worked with a team of four other developers to port The X-Files game from
Windows to the Sony PlayStation (North American, European, and Japanese versions).
* Designed an optimized database format for the PlayStation and developed all Windows-based tools that were used to convert existing game logic and assets into the new format. * Worked with a team of five other developers on The X-Files CD-ROM game, a 7-CD title for Windows and Macintosh. * All code developed cross platform using C++ for both Windows and Macintosh environments. Heavy use of MS DevStudio, MFC, QuickTime, and DirectDraw. * Integrated DirectDraw with QuickTime movie playback for optimized screen blitting. * Implemented real-time moving flashlight effect over video using alpha channel blending. * Created file format and authoring tool for storing moving hotspot data with video clips. Tracked moving hotspots at run-time for shootout sequences. * Co-developed HyperBole's game authoring tool using MFC. * Programmed in-house tools including a video, audio, and image previewer, a movie editing tool, a sprite builder, and a graphical VRAM editor. | |
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June 1994 - November 1996 |
Videodiscovery, Inc., Seattle, WA Software Engineer |
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* Lead software engineer for the Science Sleuths Elementary CD-ROM title and
its associated authoring tools for Windows 95 and Macintosh.
* Ported the Windows 3.1 version of Science Sleuths Interactive to MacOS and Windows 95. * Developed authoring tools and data packaging modules for Science Sleuths for both Windows and Macintosh versions. | |
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March 1995 - July 1995 |
Sirius Entertainment, Inc., Stanhope, NJ Computer Animator |
| * Conceived, designed, modeled, choreographed, and rendered a six minute 3D animated promotional video showcasing Sirius Entertainment's artists and product line. (sample frame) | |
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January 1994 - May 1994 |
OptImage, Inc., Boulder, CO Software Engineer |
| * Coded the Macintosh version of MediaStockroom, a CD-i assets conversion and tracking program. | |
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June 1992 - December 1993 |
Philips Professional Publishing International, Boulder, CO Junior Software Engineer |
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* Coded Macintosh version of Free Time!, an interactive ESL (English as a
second language) CD-ROM application.
* Developed Macintosh prototype of the multimedia CD-ROM title, Visual Dictionary. * Created title animation for Free Time! * Served as technical liaison to the internal art department. | |
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SPECIAL SKILLS |
* Object oriented programming skills in C++. Other programming languages include C#, Pascal, FORTRAN, and BASIC. Scripting languages include Perl, HTML and XML. * Ten years experience with Microsoft Visual C++, Win32, and MFC for Windows development. * Experience with STL, ATL, ActiveX, DirectX, and COM. * Experience with Visual SourceSafe and CVS for revision control. * Experience with SN System's PlayStation tools and development environment. * Experience with the Symantec C++ compiler and TCL for Macintosh application development. * Experience with numerous graphics applications, including Photoshop, Premiere, Director, DeBabelizer, and LightWave 3D. |
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EDUCATION |
University of Colorado, Boulder, CO B.S. in Mechanical Engineering |
| August 1987 - December 1991 |
* Studies emphasized robotics and computer science applications.
* Graduated with a 3.163/4.0 GPA. * Received Regent's Scholarship for high grades, 1987-88. |